Our Recipe Dshini is wall mounted and it’s a bit tricky to access the inner parts. As we wanted to make reprogramming the Arduino a bit easier we mounted an USB extension right into the body. Now we are able to access the board from outside. :)
In this part of BITBALL resources I will write some lines of how we tried to support our BITBALL event with a glowing and talking cube. Continue reading →
With this article I will start a series of 4 to give you some insights and all resources. This should give you the possibility to build and improve BITBALL yourself in context of Creative Commons — it’s entirely open source :) Continue reading →
So, yesterday we built up BITBALL in Mainz and it was truly amazing. After some problems with interfering sunlight and a crashed configuration file everything went well and people passing by (and of course we ourselves) had tons of fun playing. It was a great pity that we had to shut it down later that night. As promised, I will write some articles and a documentation within the next few days — for now you can have a sneak peek at what happened last night:
The last weeks where pretty silent on this blog but as you might guess this has to do with the Kinect project I was talking about earlier. Well, time has come to bring some light into this. Continue reading →